UX Designer
Design apps and websites that feel intuitive
¿No sabes si es para ti? Encuentra tu vocación →
0 de 26 misiones hechas
¿Esta carrera es para ti?
Dos minutos antes de dedicarle meses
Marca lo que suena a ti
Marca las que son ciertas para ti.
Habilidades que te llevarás
Trabajos a los que lleva
- UX Designer
- Product Designer
- UX Researcher
- Interaction Designer
Antes de empezar
- ✓ No technical background required
- ✓ Curiosity about human behavior
26 misiones hasta UX Designer
4 mundos, 26 misiones. Toca cualquier círculo para abrirlo; el que brilla es el siguiente.
Get familiar with how product teams think.
Figure out what users actually need.
Learn Figma, the tool most design teams use.
Build case studies that show how you think.
Más sobre esta carrera
Sobre el trabajo, el salario donde vives, preguntas frecuentes y a dónde puede llevarte esta carrera después.
Sobre el trabajo
Qué harías
- Investigar a los usuarios para fijar requisitos de diseño y usar sus opiniones para mejorarlo
- Crear prototipos y maquetas de sitios web o aplicaciones
- Desarrollar conceptos de diseño visual y ajustarlos según las opiniones de los interesados
- Preparar trabajo previo, como moodboards y guiones gráficos
- Corregir los problemas detectados en pruebas u opiniones de clientes, o derivarlos al equipo adecuado
- Trabajar con desarrolladores front-end y back-end para completar proyectos
Dónde trabajarías
- Empresas del sector de la información (cerca del 27 % de los diseñadores de interfaces web y digitales de EE. UU.)
- Por cuenta propia (cerca del 13 % en EE. UU.)
- Empresas de diseño de sistemas informáticos (cerca del 13 % en EE. UU.)
- Finanzas y seguros (cerca del 6 % en EE. UU.)
- Comercio mayorista (cerca del 5 % en EE. UU.)
Todos los pasos completos
El texto completo de cada paso, para leer o imprimir. Avanza por ellos en el viaje de arriba.
Design Thinking Fundamentals 6 pasos
Read about the 5 stages of design thinking from interaction-design.org
Read about the 5 stages of design thinking from interaction-design.org
Abrir este paso ↑Watch a case study on how design thinking solved a real-world problem
Watch a case study on how design thinking solved a real-world problem
Abrir este paso ↑Learn to define user problems clearly with 'How Might We' statements
Learn to define user problems clearly with 'How Might We' statements
Abrir este paso ↑Complete a daily UI/UX observation exercise on your favorite apps
Complete a daily UI/UX observation exercise on your favorite apps
Abrir este paso ↑Study real UX case studies to understand problem-solution fit
Study real UX case studies to understand problem-solution fit
Abrir este paso ↑Practice creating an empathy map based on an imaginary user
Practice creating an empathy map based on an imaginary user
Abrir este paso ↑
User Research Methods 6 pasos
Learn the difference between qualitative (interviews) and quantitative (surveys) research
Learn the difference between qualitative (interviews) and quantitative (surveys) research
Abrir este paso ↑Draft a user interview script with open-ended, non-leading questions
Draft a user interview script with open-ended, non-leading questions
Abrir este paso ↑Conduct 3 practice interviews with friends about a specific app usage
Conduct 3 practice interviews with friends about a specific app usage
Abrir este paso ↑Learn to synthesize research findings into user personas
Learn to synthesize research findings into user personas
Abrir este paso ↑Create a user journey map for an e-commerce checkout flow
Create a user journey map for an e-commerce checkout flow
Abrir este paso ↑Conduct a real usability test of a live website and take notes
Conduct a real usability test of a live website and take notes
Abrir este paso ↑
Figma & Prototyping 7 pasos
Set up a free Figma account and explore the basic interface
Set up a free Figma account and explore the basic interface
Abrir este paso ↑Learn Figma fundamentals: frames, layers, vectors, and text styling
Learn Figma fundamentals: frames, layers, vectors, and text styling
Abrir este paso ↑Master components, variants, and auto-layout to design faster
Master components, variants, and auto-layout to design faster
Abrir este paso ↑Sketch wireframes on paper for a mobile app idea
Sketch wireframes on paper for a mobile app idea
Abrir este paso ↑Translate your paper wireframes into low-fidelity digital frames in Figma
Translate your paper wireframes into low-fidelity digital frames in Figma
Abrir este paso ↑Design a high-fidelity mobile app screen following iOS/Material guidelines
Design a high-fidelity mobile app screen following iOS/Material guidelines
Abrir este paso ↑Link screens together to build a fully interactive, clickable prototype
Link screens together to build a fully interactive, clickable prototype
Abrir este paso ↑
Portfolio & Job Hunt 7 pasos
Document your design process thoroughly as you work on projects
Document your design process thoroughly as you work on projects
Abrir este paso ↑Complete 2 strong case studies showing your full UX process from research to UI
Complete 2 strong case studies showing your full UX process from research to UI
Abrir este paso ↑Write clear, skim-friendly copy for your case studies with before/after visuals
Write clear, skim-friendly copy for your case studies with before/after visuals
Abrir este paso ↑Publish on a free portfolio site (Notion, Framer, or Webflow)
Publish on a free portfolio site (Notion, Framer, or Webflow)
Abrir este paso ↑Reach out to mentors for portfolio reviews on ADPList
Reach out to mentors for portfolio reviews on ADPList
Abrir este paso ↑Network in UX communities on LinkedIn, Slack, and Discord
Network in UX communities on LinkedIn, Slack, and Discord
Abrir este paso ↑Apply to junior UX & product design roles with tailored cover letters
Apply to junior UX & product design roles with tailored cover letters
Abrir este paso ↑
Preguntas frecuentes sobre UX Designer
Respuestas claras sobre salarios, duración y metodología.
¿Cuánto se tarda en ser UX Designer?
Esta ruta estima 4–8 months. Tiene 4 fases y 26 pasos, desde «Design Thinking Fundamentals» hasta «Portfolio & Job Hunt».
¿Cómo llego a ser UX Designer?
Sigue las 4 fases en orden, empezando por la fase 1, «Design Thinking Fundamentals». Tu primera tarea: Read about the 5 stages of design thinking from interaction-design.org
¿Cuánto gana un UX Designer?
El sueldo depende del país. El recuadro de salario de esta página muestra la estimación de DraftMyCareer, en moneda local, para el país elegido en el menú.
¿Qué necesito antes de empezar?
Esta ruta indica: No technical background required; Curiosity about human behavior.
¿Qué habilidades necesita un UX Designer?
Esta ruta cubre: User Research, Wireframing, Prototyping, Figma, Usability Testing, Design Thinking.
Cambiar de carrera: caminos desde y hacia este rol
Ver todos los cambios →Próximos pasos y cambios laterales desde este rol
- Product Manager
Product Managers sit at the intersection of business, technology, and user experience, driving executive impact.
⏱ 4–6 months🧭 ModerateLo que aprenderíasProduct Analytics (Mixpanel/Amplitude) · Business Metrics (CAC, LTV, Retention, ARR) · Agile Sprint Management & PRDs
Ver plan paso a paso
- Month 1–2: Business & Financial Metrics Master unit economics, product-market fit metrics, monetization models, and roadmap prioritization.
- Month 3–4: Technical Literacy & PRDs Write bulletproof Product Requirement Documents (PRDs) and collaborate with engineering leads.
- Month 5–6: Growth & Experimentation Lead hypothesis-driven A/B testing and feature optimization to drive North Star metrics.
Cómo llegar a este rol desde otros perfiles
- Desde: Graphic Designer
UX designers solve complex product problems, participate directly in product strategy, and command higher tech salaries.
⏱ 3–5 months🧭 Beginner-FriendlyLo que ya sabesVisual aesthetics & typography · Color theory & branding · Design software proficiency (Figma/Adobe)
Ver plan paso a paso
- Month 1: UX Research Fundamentals Learn user interviews, empathy mapping, user personas, and heuristic evaluations.
- Month 2: Information Architecture & Wireframes Create low-fidelity wireframes, user task flows, and sitemaps.
- Month 3: Design Systems & Prototyping Build scalable Figma component libraries with auto-layout and interactive prototypes.
- Month 4–5: Case Studies & Portfolio Publish 2 comprehensive product case studies documenting research to final validation.
- Desde: Teacher / Educator
Leverage innate teaching empathy and communication into a highly compensated tech creative career with work-life balance.
⏱ 4–6 months🧭 Beginner-FriendlyLo que ya sabesEmpathy & active listening · Curriculum planning (Information Architecture) · Presentation & communication
Ver plan paso a paso
- Month 1: UX Foundations & Figma Learn design theory, typography, spacing, and master Figma design tools.
- Month 2–3: Research & Wireframing Conduct usability tests, synthesize user feedback, and create clickable app wireframes.
- Month 4–6: Real Client Projects & Portfolio Redesign educational or SaaS web products and build an impressive online design portfolio.